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| report [2024/06/24 22:38] – [8.1 Discussion] team3 | report [2024/06/25 16:50] (current) – [7.5 Prototype] team3 | ||
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| ==== - Presentation ==== | ==== - Presentation ==== | ||
| - | Team 3 consist of 6 students with different study backgrounds and nationalities. The field of studies is shown in Table {{ref> | + | Team 3 consist of 6 students with different study backgrounds and nationalities. The field of studies is shown in Table {{ref> |
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| - | Meet Team 3 in Figure {{ref> | ||
| <figure team3> | <figure team3> | ||
| {{: | {{: | ||
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| === - The Idea === | === - The Idea === | ||
| - | After in-depth discussions and intensive research, the main idea emerged: The aim is to raise awareness of digital art by introducing an innovative application. This platform will serve as a showcase for local artists, offering them an opportunity to share their creations and gain visibility. At the same time, it will offer museum directors and managers of public spaces the possibility of selecting works for projection, thus renewing the cultural offering and attracting a more diverse audience, while modernising their establishments. What's more, a complete rental package will be offered, including a protective casing for the projector and a quality projector, guaranteeing a simple and secure installation for an unforgettable immersive art experience." | + | After in-depth discussions and intensive research, the main idea emerged: The aim is to raise awareness of digital art by introducing an innovative application. This platform will serve as a showcase for local artists, offering them an opportunity to share their creations and gain visibility. At the same time, it will offer museum directors and managers of public spaces the possibility of selecting works for projection, thus renewing the cultural offering and attracting a more diverse audience, while modernising their establishments. This can be done by using projectors that meet particular lumen and resolution requirements, |
| This global vision combines technological innovation, the promotion of local creativity, and the modernisation of the cultural experience, with the ultimate aim of enriching the artistic and cultural landscape of the communities. | This global vision combines technological innovation, the promotion of local creativity, and the modernisation of the cultural experience, with the ultimate aim of enriching the artistic and cultural landscape of the communities. | ||
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| ==== - Design ==== | ==== - Design ==== | ||
| - | This section | + | This section |
| === - Structure === | === - Structure === | ||
| - | The structure | + | This part of the report examines the structural design of the ArtSy(nc) app. The app is meticulously crafted to provide an intuitive |
| == - App == | == - App == | ||
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| <WRAP centeralign> | <WRAP centeralign> | ||
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| for creative designs, logos, product information, | for creative designs, logos, product information, | ||
| - | * Sustainability and recyclability : | + | * Sustainability and recyclability: |
| Paperboard is made from renewable cellulose | Paperboard is made from renewable cellulose | ||
| fibres and is highly recyclable. This makes it an environmentally friendly choice compared to other non-sustainable packaging materials. In addition, many consumers appreciate cardboard packaging because of its ability to be recycled or composted. | fibres and is highly recyclable. This makes it an environmentally friendly choice compared to other non-sustainable packaging materials. In addition, many consumers appreciate cardboard packaging because of its ability to be recycled or composted. | ||
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| ==== - Prototype ==== | ==== - Prototype ==== | ||
| - | This chapter focuses on the creation of the product prototype, a crucial milestone | + | This chapter focuses on the creation of the product prototype. This chapter delves |
| - | The prototyping process | + | The prototyping process |
| - | The techniques and tools used to manufacture the prototype will be detailed, along with the challenges encountered and the solutions implemented to overcome them. This iterative approach | + | The techniques and tools to manufacture the prototype will be detailed, along with the challenges encountered and the solutions implemented to overcome them. This iterative approach |
| Finally, this chapter will highlight the differences between the prototype and the final product. Adjustments made are based on performance tests and feedback obtained during the prototyping phase. These changes include improvements in material selection, simplification of manufacturing processes, and optimisation of functionalities to better meet user needs. | Finally, this chapter will highlight the differences between the prototype and the final product. Adjustments made are based on performance tests and feedback obtained during the prototyping phase. These changes include improvements in material selection, simplification of manufacturing processes, and optimisation of functionalities to better meet user needs. | ||
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| In the digital art scene, there is a big growth in NFTs. For ArtSy(nc), there are possibilities to be explored by using NFTs on the platform. There is a potential that NFTs will revolutionise the art scene, and if that revolution is truly happening, ArtSy(nc) needs to be at the forefront of this revolution in order to become a digital art leader. There are two key areas to explore: NFT mining and the marketplace. | In the digital art scene, there is a big growth in NFTs. For ArtSy(nc), there are possibilities to be explored by using NFTs on the platform. There is a potential that NFTs will revolutionise the art scene, and if that revolution is truly happening, ArtSy(nc) needs to be at the forefront of this revolution in order to become a digital art leader. There are two key areas to explore: NFT mining and the marketplace. | ||
| - | Their lies possibility’s in empower | + | Their are possibility’s in empowering |
| **Expanding the Canvas by going global**\\ | **Expanding the Canvas by going global**\\ | ||