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| report [2024/06/23 14:55] – [7.4 Design] team3 | report [2024/06/25 16:50] (current) – [7.5 Prototype] team3 | ||
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| ==== - Presentation ==== | ==== - Presentation ==== | ||
| + | Team 3 consist of 6 students with different study backgrounds and nationalities. The field of studies is shown in Table {{ref> | ||
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| <table team> | <table team> | ||
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| - | Meet Team 3 in Figure {{ref> | ||
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| The primary objective of ArtSy(nc) is twofold: to provide artists with a platform for exposure and recognition and to offer users an immersive experience that transcends traditional boundaries of art appreciation. Through a seamless interface, artists can upload their digital creations to the platform, inviting feedback and evaluation from a diverse community of peers and enthusiasts. | The primary objective of ArtSy(nc) is twofold: to provide artists with a platform for exposure and recognition and to offer users an immersive experience that transcends traditional boundaries of art appreciation. Through a seamless interface, artists can upload their digital creations to the platform, inviting feedback and evaluation from a diverse community of peers and enthusiasts. | ||
| - | What distinguishes ArtSy(nc) from conventional art platforms is its innovative approach to audience engagement. | + | What distinguishes ArtSy(nc) from conventional art platforms is its innovative approach to audience engagement. ArtSy(nc) integrates a dynamic projection system, allowing the selection of artworks to be displayed in public spaces, thereby blurring the lines between digital and physical artistry. |
| Navigating the ArtSy(nc) ecosystem is intuitive and user-friendly. Users can explore a map feature to locate nearby projectors, enriching their surroundings with digital art installations. Artist profiles are easily accessible through a comprehensive search function, enabling users to discover new talent and explore diverse artistic styles. | Navigating the ArtSy(nc) ecosystem is intuitive and user-friendly. Users can explore a map feature to locate nearby projectors, enriching their surroundings with digital art installations. Artist profiles are easily accessible through a comprehensive search function, enabling users to discover new talent and explore diverse artistic styles. | ||
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| Also the hardware has to be tested. The box is tested for stability. For this, stress analyses in SolidWorks is used to test if the material can withstand the force. Our prototype is made out of wood instead stainless steel thats why it is impossible to test if it is weatherresistent. | Also the hardware has to be tested. The box is tested for stability. For this, stress analyses in SolidWorks is used to test if the material can withstand the force. Our prototype is made out of wood instead stainless steel thats why it is impossible to test if it is weatherresistent. | ||
| - | The ventilationsystem is controlled by a temperature sensor. The sensor is tested for different | + | The ventilationsystem is controlled by a temperature sensor. The sensor is tested for different |
| ==== - Project Planning ==== | ==== - Project Planning ==== | ||
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| === - The Idea === | === - The Idea === | ||
| - | After in-depth discussions and intensive research, the main idea emerged: The aim is to raise awareness of digital art by introducing an innovative application. This platform will serve as a showcase for local artists, offering them an opportunity to share their creations and gain visibility. At the same time, it will offer museum directors and managers of public spaces the possibility of selecting works for projection, thus renewing the cultural offering and attracting a more diverse audience, while modernising their establishments. What's more, a complete rental package will be offered, including a protective casing for the projector and a quality projector, guaranteeing a simple and secure installation for an unforgettable immersive art experience." | + | After in-depth discussions and intensive research, the main idea emerged: The aim is to raise awareness of digital art by introducing an innovative application. This platform will serve as a showcase for local artists, offering them an opportunity to share their creations and gain visibility. At the same time, it will offer museum directors and managers of public spaces the possibility of selecting works for projection, thus renewing the cultural offering and attracting a more diverse audience, while modernising their establishments. This can be done by using projectors that meet particular lumen and resolution requirements, |
| This global vision combines technological innovation, the promotion of local creativity, and the modernisation of the cultural experience, with the ultimate aim of enriching the artistic and cultural landscape of the communities. | This global vision combines technological innovation, the promotion of local creativity, and the modernisation of the cultural experience, with the ultimate aim of enriching the artistic and cultural landscape of the communities. | ||
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| ==== - Design ==== | ==== - Design ==== | ||
| - | This section | + | This section |
| === - Structure === | === - Structure === | ||
| - | The structure | + | This part of the report examines the structural design of the ArtSy(nc) app. The app is meticulously crafted to provide an intuitive |
| == - App == | == - App == | ||
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| </ | </ | ||
| - | <WRAP group> | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| - | <WRAP half column> | ||
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| <figure stand_draw1> | <figure stand_draw1> | ||
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| <figure stand_draw2> | <figure stand_draw2> | ||
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| <WRAP centeralign> | <WRAP centeralign> | ||
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| <figure pole_draw1> | <figure pole_draw1> | ||
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| <WRAP centeralign> | <WRAP centeralign> | ||
| <figure innerforce_foot> | <figure innerforce_foot> | ||
| - | {{ :: | + | {{ :: |
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| for creative designs, logos, product information, | for creative designs, logos, product information, | ||
| - | * Sustainability and recyclability : | + | * Sustainability and recyclability: |
| Paperboard is made from renewable cellulose | Paperboard is made from renewable cellulose | ||
| fibres and is highly recyclable. This makes it an environmentally friendly choice compared to other non-sustainable packaging materials. In addition, many consumers appreciate cardboard packaging because of its ability to be recycled or composted. | fibres and is highly recyclable. This makes it an environmentally friendly choice compared to other non-sustainable packaging materials. In addition, many consumers appreciate cardboard packaging because of its ability to be recycled or composted. | ||
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| For the design, ArtSy(nc) opted for a simple, uncluttered approach, reflecting the ArtSync aesthetic. | For the design, ArtSy(nc) opted for a simple, uncluttered approach, reflecting the ArtSync aesthetic. | ||
| - | This is the final Figure {{ref> | + | This is the final packaging illustred in Figure {{ref> |
| <WRAP centeralign> | <WRAP centeralign> | ||
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| ==== - Prototype ==== | ==== - Prototype ==== | ||
| - | This chapter focuses on the creation of the product prototype, a crucial milestone | + | This chapter focuses on the creation of the product prototype. This chapter delves |
| - | The prototyping process | + | The prototyping process |
| - | The techniques and tools used to manufacture the prototype will be detailed, along with the challenges encountered and the solutions implemented to overcome them. This iterative approach | + | The techniques and tools to manufacture the prototype will be detailed, along with the challenges encountered and the solutions implemented to overcome them. This iterative approach |
| Finally, this chapter will highlight the differences between the prototype and the final product. Adjustments made are based on performance tests and feedback obtained during the prototyping phase. These changes include improvements in material selection, simplification of manufacturing processes, and optimisation of functionalities to better meet user needs. | Finally, this chapter will highlight the differences between the prototype and the final product. Adjustments made are based on performance tests and feedback obtained during the prototyping phase. These changes include improvements in material selection, simplification of manufacturing processes, and optimisation of functionalities to better meet user needs. | ||
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| The software prototype is really good and meets all requirements. There is room for professionalisation, | The software prototype is really good and meets all requirements. There is room for professionalisation, | ||
| - | The casing prototype either needs improvement or is a very low version of the original box casing. The vans work, the monitors work, and the casing is a closed system. But it uses low-grade, non-sustainable materials and has no level planks for the monitor and computer. And it is not built for strong weather conditions. There is a lot of room for improvement. But the general casing concept works: if it is too hot, the ventilators go on, the box has a door that can open and close, and the monitor is able to shine on the walls. | + | The casing prototype either needs improvement or is a very low version of the original box casing. The vantilators |
| In general, the prototype works: the artist can upload art, the app user can vote on the art, and the art can be displayed with the projector in a relatively primitive casing. It works, but there is room for improvement, | In general, the prototype works: the artist can upload art, the app user can vote on the art, and the art can be displayed with the projector in a relatively primitive casing. It works, but there is room for improvement, | ||
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| In the digital art scene, there is a big growth in NFTs. For ArtSy(nc), there are possibilities to be explored by using NFTs on the platform. There is a potential that NFTs will revolutionise the art scene, and if that revolution is truly happening, ArtSy(nc) needs to be at the forefront of this revolution in order to become a digital art leader. There are two key areas to explore: NFT mining and the marketplace. | In the digital art scene, there is a big growth in NFTs. For ArtSy(nc), there are possibilities to be explored by using NFTs on the platform. There is a potential that NFTs will revolutionise the art scene, and if that revolution is truly happening, ArtSy(nc) needs to be at the forefront of this revolution in order to become a digital art leader. There are two key areas to explore: NFT mining and the marketplace. | ||
| - | Their lies possibility’s in empower | + | Their are possibility’s in empowering |
| **Expanding the Canvas by going global**\\ | **Expanding the Canvas by going global**\\ | ||